Dashboard Temp Share Shortlinks Frames API

HTMLify

sem-4.html
Views: 189 | Author: divya
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
<!DOCTYPE html>
<html lang="en">
 <head>
  <meta charset="utf-8"/>
  <title>
   B.R.A. Bihar University - Semester IV Syllabus
  </title>
  <style>
   body {
      font-family: Arial, sans-serif;
      margin: 20px;
      line-height: 1.6;
    }
    h1, h2, h3, h4 {
      color: #003366;
      text-align: center;
    }
    h4 {
      text-align: left;
      margin-top: 15px;
    }
    ul, ol {
      margin: 10px 0 20px 40px;
    }
    table, th, td {
      border: 1px solid #333;
      border-collapse: collapse;
      padding: 8px;
    }
    table {
      margin: 10px auto;
    }
    strong, b {
      color: #000;
    }
    pre {
      background: #f8f8f8;
      padding: 10px;
      display: inline-block;
    }
  </style>
 </head>
 <body>
  <h1>
B.R.A. Bihar University, Muzaffarpur
  </h1>
  <h2>
   SEMESTER-IV
  </h2>
  <h2 id="BCA-401">
   BCA – 401: JAVA PROGRAMMING
  </h2>
  <p>
   <strong>
    Total Lectures = 50
   </strong>
  </p>
  <h3>
   Unit – I: Overview of Java Language
  </h3>
  <ul>
   <li>
    C++ Vs JAVA, JAVA and internet and WWW, JAVA support systems, JAVA environment.
   </li>
   <li>
    JAVA program structure, tokens, statements, JAVA virtual machine, constants &amp; variable, data types, declaration of variable, symbolic constants, type casting.
   </li>
   <li>
    Operators: Arithmetic, relational, logical assignments, increment and decrement, Conditional bitwise, special, expressions &amp; its evaluation
   </li>
  </ul>
  <h4>
   Decision Making and Branching
  </h4>
  <ul>
   <li>
    If statement, if…else statement, Nesting of if…else statements, else…if ladder, switch, ? operators, loops while, do, for, jumps in loop, labelled loops.
   </li>
  </ul>
  <h3>
   Unit – II: Classes, Objects and Methods
  </h3>
  <ul>
   <li>
    Defining a class, adding variables and methods, creating objects, accessing data members, constructors, methods overloading, static members, nesting of methods.
   </li>
   <li>
    Inheritance: Extending a class, overriding methods, final variables and methods, final classes, finalizer methods, abstract methods and classes, visibility control.
   </li>
  </ul>
  <h3>
   Unit – III: Arrays, String and Vectors
  </h3>
  <ul>
   <li>
    Arrays: One dimensional &amp; two dimensional
   </li>
   <li>
    Strings, vectors, wrapper classes, defining interfaces, extending interfaces, implementing interfaces
   </li>
   <li>
    Accessing interfaces, variables, system packages, using system packages, naming conventions, creating packages, accessing a package, using package, adding a class to a package, hiding classes.
   </li>
  </ul>
  <h3>
   Unit – IV: Multithreaded Programming
  </h3>
  <ul>
   <li>
    Creating threads, extending the threads class, stopping and blocking a thread, life cycle of a thread
   </li>
   <li>
    Using thread methods, thread exceptions, thread priority, synchronization, implementing the runnable interface.
   </li>
  </ul>
  <h3>
   Unit – V: Applet Programming
  </h3>
  <ul>
   <li>
    Local and remote applets, applets Vs applications, writing applets, applets life cycle
   </li>
   <li>
    Creating and executable applet, designing a web page, applet tag adding applet to HTML file, running the applet
   </li>
   <li>
    Passing parameters to applets, aligning the display, DTML tags &amp; applets, getting input from the user.
   </li>
   <li>
    JDBC–ODBC (Java Database Connectivity)
   </li>
  </ul>
 </body>
</html>
<!DOCTYPE html>
<html lang="en">
 <head>
  <meta charset="utf-8"/>
  <title>
   BCA – 402: COMPUTER GRAPHICS AND MULTIMEDIA
  </title>
 </head>
 <body>
  <h2>
   Text Books:
  </h2>
  <ol>
   <li>
    Core Java, Nageshwar Rao, Dreamtech Press
   </li>
   <li>
    Core Java For Beginners, Rashmi Kanta Das, Vikas Publishing House
   </li>
   <li>
    Java – The Complete Reference, Herbert Schildt, TMH
   </li>
   <li>
    Programming With Java: A Primer, Balagurusamy, TMH
   </li>
   <li>
    Java – One Step Ahead, Anita Seth &amp; B.L. Juneja, Oxford University Press
   </li>
  </ol>
  <h2 id="BCA-402">
   BCA – 402: COMPUTER GRAPHICS AND MULTIMEDIA
  </h2>
  <p>
   <strong>
    Total Lectures = 50
   </strong>
  </p>
  <h3>
   Unit – I:
  </h3>
  <ul>
   <li>
    1.1 Introduction, Computer Graphics System, Interactive Graphics.
   </li>
   <li>
    1.2 Passive Graphics, Application of Computer Graphics.
   </li>
  </ul>
  <h3>
   Unit – II:
  </h3>
  <ul>
   <li>
    2.1 Introduction, Display Devices, Cathode Ray Tube.
   </li>
   <li>
    2.2 Bit-Mapped Graphics, Graphics Attributes, Refresh Cathode Ray Tubes.
   </li>
   <li>
    2.3 Random Scan Displays, Raster-Scan Displays, Color CRT Monitors.
   </li>
   <li>
    2.4 Direct-View Storage Tubes (DVST), Plasma Panel Displays, Thin Film Electroluminescent Displays.
   </li>
   <li>
    2.5 Light Emitting Diode (LED), Liquid Crystal Displays (LCDs), Hard Copy Output Devices.
   </li>
  </ul>
  <h3>
   Unit – III:
  </h3>
  <ul>
   <li>
    3.1 Introduction, Scan Conversion, Digital Differential Analyzer.
   </li>
   <li>
    3.2 Bresenham’s Algorithm, Integer Bresenham’s Algorithm.
   </li>
   <li>
    3.3 General Bresenham’s Algorithm, Circle Generation Algorithms, Bresenham’s Circle Generation Algorithm, Midpoint Circle Algorithm.
   </li>
   <li>
    3.4 Ellipse Generation Algorithms, Midpoint Ellipse Algorithm, Arc Generation Algorithms, Fill Algorithms.
   </li>
  </ul>
  <h3>
   Unit – IV:
  </h3>
  <ul>
   <li>
    4.1 Fundamentals of Antialiasing, Dithering, 2-D Graphics Transformations, Geometric and Coordinate Transformations.
   </li>
   <li>
    4.2 Transformation Composition, 2-D View and Clipping, Exterior and Interior Clipping, Viewport Transformation, Polygon Clipping, Text Clipping.
   </li>
  </ul>
  <h3>
   Unit – V:
  </h3>
  <ul>
   <li>
    5.1 Introduction, 3-D Graphics Transformations.
   </li>
   <li>
    5.2 Coordinate Transformations, 3-D Projections, Perspective Projection on a Plane with C(0,0,0), Perspective Projection on a Plane with C(a,b,c), Parallel Projections, 3-D Viewing and Clipping, Hidden Lines and Surfaces Scan line Entries (a) (b) (c) (d).
   </li>
   <li>
    5.3 Importance of Wireframe Models, Demerits of Wireframe Models, Representing a Polygonal Net Model, Bezier Curves and Surfaces, B-Splines.
   </li>
  </ul>
 </body>
</html>
<!DOCTYPE html>
<html lang="en">
 <head>
  <meta charset="utf-8"/>
  <title>
   BCA – 403 &amp; 404: Operating System &amp; Linux, Software Engineering Principles
  </title>
 </head>
 <body>
  <h2>
   Unit – VI
  </h2>
  <ul>
   <li>
    6.1 Introduction
   </li>
   <li>
    6.2 Multimedia Hardware
   </li>
   <li>
    6.3 Multimedia Software Tools
   </li>
   <li>
    6.4 Application Areas for Multimedia
   </li>
   <li>
    6.5 Multimedia Components Hypermedia, Multimedia Technology
   </li>
  </ul>
  <h2 id="BCA-403">
   BCA – 403: OPERATING SYSTEM &amp; LINUX
  </h2>
  <p>
   <strong>
    Total Lectures = 50
   </strong>
  </p>
  <h3>
   Unit – I: Overview
  </h3>
  <p>
   Objectives and Functions, Evolution, Achievement.
  </p>
  <h3>
   Unit – II: Process Management
  </h3>
  <p>
   Process, State, Description, Control.
  </p>
  <h3>
   Unit – III: Process Synchronization
  </h3>
  <p>
   Mutual Exclusion, Semaphores, Monitors, Message Passing, Readers/Writers Problem.
  </p>
  <h3>
   Unit – IV: Deadlock
  </h3>
  <p>
   Deadlock Avoidance &amp; Detection, Dining Philosophers Problem.
  </p>
  <h3>
   Unit – V: Memory Management
  </h3>
  <p>
   Requirements, Partitioning, Paging Segmentation.
  </p>
  <h3>
   Unit – VI: Scheduling
  </h3>
  <p>
   Uniprocessor Scheduling Algorithms, Multiprocessor Scheduling, Real-Time Scheduling.
  </p>
  <h3>
   Unit – VII: File Management
  </h3>
  <p>
   File Organization, Directories, Sharing, Record Blocking, Secondary Storage Management.
  </p>
  <h3>
   Unit – VIII: LINUX &amp; SHELL PROGRAMMING
  </h3>
  <p>
   <strong>
    Linux:
   </strong>
   File/Folder Structure, User Management, Process Management, Commonly used commands.
  </p>
  <p>
   <strong>
    Shell Programming:
   </strong>
   Defining variable, Expression, if, else if, case esac, while, until, for loop.
  </p>
  <h3>
   Text Books:
  </h3>
  <ol>
   <li>
    Abraham Silberschatz and Peter Baer Galvin, “Operating System Concepts”, Pearson Education.
   </li>
   <li>
    H.M. Deitel, “Operating Systems”, Pearson Learning Solutions.
   </li>
   <li>
    William Stallings, “Operating Systems”, Pearson Education.
   </li>
   <li>
    Sumitabha Das, “Unix Concepts and Applications”, TMH.
   </li>
  </ol>
  <h2 id="BCA-404">
   BCA – 404: SOFTWARE ENGINEERING PRINCIPLES
  </h2>
  <p>
   <strong>
    Total Lectures = 50
   </strong>
  </p>
  <h3>
   Unit – I:
  </h3>
  <p>
   Introduction to Software Engineering, its emergence; Software characteristics, classification of software;
        software engineering principles, phases in software engineering.
   <strong>
    Software Process, Capability Maturity Model, Process Models:
   </strong>
   Waterfall, Prototype, Rapid Application Development (RAD), Incremental, Spiral, Component-based Assembly Model, V-Model.
  </p>
 </body>
</html>
<!DOCTYPE html>
<html lang="en">
 <head>
  <meta charset="utf-8"/>
  <title>
   BCA – 404 &amp; 405: Software Engineering Principles, Lab on Java Programming
  </title>
 </head>
 <body>
  <h2>
   Unit – II:
  </h2>
  <p>
   <strong>
    Systems Analysis:
   </strong>
   Requirements and Specification: Analysis Model, The Requirement Engineering Process, 
        The Software requirement document, Functional &amp; Non-functional requirements, Fact Finding Techniques – Meeting (FAST), 
        Interview, Direct Inspection, Documents, Questionnaire, System Requirements Specification (SRS), 
        Data Flow Diagram (DFD), ERD, Cardinality and Modality.
  </p>
  <h2>
   Unit – III:
  </h2>
  <p>
   <strong>
    System Design:
   </strong>
   Design Process, Good Design, Design Principles, Design constraints, Design Quality, 
        System Structuring control models, Modular decomposition, Coupling and Cohesion, Domain Specific architecture, 
        User Interface Design. Object Oriented &amp; function oriented design: Objects, object Classes and inheritance, 
        Object identification.
  </p>
  <h2>
   Unit – IV:
  </h2>
  <p>
   <strong>
    Software Coding:
   </strong>
   Coding guidelines, code document, structured programming, code inspection. 
        Metrics – Definition, objectives and types of metrics, Size-oriented (LOC-based) and Function-oriented (FP-based) metrics. 
        Reliability and Software Quality: concepts, Factors of good quality software, McCall’s Quality Factors, 
        Software Quality Assurance (SQA), FTR, Inspection and Walkthroughs.
  </p>
  <h2>
   Unit – V:
  </h2>
  <p>
   <strong>
    Software Testing:
   </strong>
   Testing basics, Guidelines of testing, characteristics of software test, 
        Test Plan and Test case, software testing strategies, Levels of software testing: Unit testing, integration testing, 
        system testing, acceptance testing. Testing techniques: White box, Black box and Gray box testing. 
        Basis path testing, Flow graph notation, cyclomatic complexity, Equivalence Partitioning, 
        verification &amp; Validation (V &amp; V), Debugging.
  </p>
  <h2>
   Unit – VI:
  </h2>
  <p>
   Maintenance and its types. Overview of Computer Aided Software Engineering (CASE) tools.
  </p>
  <h3>
   Text Books:
  </h3>
  <ol>
   <li>
    Software Engineering: Principles and Practices, Rohit Khorana, Vikas Publ., 2010
   </li>
   <li>
    Software Engineering: Principles and Practices, W.S. Jawadekar, TMH
   </li>
   <li>
    Software Engineering – A Precise Approach, Pankaj Jalote, Wiley India, 2012
   </li>
   <li>
    Software Engineering – A Practitioner’s Approach, Roger S. Pressman, 7
    <sup>
     th
    </sup>
    Ed., McGraw Hill
   </li>
   <li>
    Software Engineering, Ian Sommerville, 8Ed., Pearson Education
   </li>
   <li>
    Object Oriented Analysis and Design, John Deacon, Pearson Education
   </li>
   <li>
    Fundamentals of Software Engineering, Carlo Ghezzi, Jazayeri, Dino Mandrioli, 2 Ed., Pearson
   </li>
   <li>
    Software Engineering – Principles and Practices, Deepak Jain, Oxford University Press
   </li>
   <li>
    Software Engineering, Jibitesh Mishra and Ashok Mohanty, Pearson Publ.
   </li>
   <li>
    Fundamentals of Software Engineering, Rajib Mall, PHI
   </li>
  </ol>
  <h2 id="BCA-405">
   BCA – 405: LAB ON JAVA PROGRAMMING
  </h2>
  <p>
   <strong>
    Total Lab Class = 60
   </strong>
  </p>
  <h3>
   Exercise – 1 (Basics)
  </h3>
  <ol>
   <li>
    Write a JAVA program to display default value of all primitive data type of JAVA.
   </li>
   <li>
    Write a java program that displays the roots of a quadratic equation ax
    <sup>
     2
    </sup>
    +bx=0. Calculate.
   </li>
   <li>
    Write a case study on public static void main (250 words).
   </li>
  </ol>
 </body>
</html>
<!DOCTYPE html>
<html lang="en">
 <head>
  <meta charset="utf-8"/>
  <title>
   BCA – 405: Lab on Java Programming (Exercises)
  </title>
 </head>
 <body>
  <h2>
   Exercise – 2 (Operations, Expressions, Control-flow, Strings)
  </h2>
  <ol>
   <li>
    Write a JAVA program using String Buffer to delete, remove character.
   </li>
  </ol>
  <h2>
   Exercise – 3 (Class, Objects)
  </h2>
  <ol>
   <li>
    Write a JAVA program to implement class mechanism. – Create a class, methods and invoke them inside main method.
   </li>
   <li>
    Write a JAVA program to implement constructor.
   </li>
  </ol>
  <h2>
   Exercise – 4 (Methods)
  </h2>
  <ol>
   <li>
    Write a JAVA program to implement constructor overloading.
   </li>
   <li>
    Write a JAVA program to implement method overloading.
   </li>
  </ol>
  <h2>
   Exercise – 5 (Inheritance)
  </h2>
  <ol>
   <li>
    Write a JAVA program to implement Single Inheritance.
   </li>
   <li>
    Write a JAVA program to implement multi level Inheritance.
   </li>
   <li>
    Write a JAVA program for abstract class implementation.
   </li>
  </ol>
  <h2>
   Exercise – 6 (Inheritance – Continued)
  </h2>
  <ol>
   <li>
    Write a JAVA program give example for "super" keyword.
   </li>
   <li>
    Write a JAVA program to implement Interface. What kind of Inheritance can be achieved?
   </li>
  </ol>
  <h2>
   Exercise – 7 (Exception)
  </h2>
  <ol>
   <li>
    Write a JAVA program that describes exception handling mechanism.
   </li>
   <li>
    Write a JAVA program illustrating multiple catch clauses.
   </li>
  </ol>
  <h2>
   Exercise – 8 (Runtime Polymorphism)
  </h2>
  <ol>
   <li>
    Write a JAVA program that implements Runtime polymorphism.
   </li>
   <li>
    Write a case study on run time polymorphism, inheritance that implements in above problem.
   </li>
  </ol>
  <h2>
   Exercise – 9 (User Defined Exception)
  </h2>
  <ol>
   <li>
    Write a JAVA program for creation of illustrating throw.
   </li>
  </ol>
  <h2>
   Exercise – 10 (Threads)
  </h2>
  <ol>
   <li>
    Write a JAVA program that creates threads by extending Thread class.
   </li>
   <li>
    Write a program illustrating isAlive and join().
   </li>
  </ol>
  <h2>
   Exercise – 11 (Packages)
  </h2>
  <ol>
   <li>
    Create package and call it in another class.
   </li>
   <li>
    Write a JAVA program that imports and uses the defined package in new package.
   </li>
  </ol>
  <h2>
   Exercise – 12 (Applet)
  </h2>
  <ol>
   <li>
    Write a JAVA program to paint like paint brush in applet.
   </li>
   <li>
    Write a JAVA program to display analog clock using Applet.
   </li>
   <li>
    Write a Java program that takes input.
   </li>
  </ol>
 </body>
</html>
<!DOCTYPE html>
<html lang="en">
 <head>
  <meta charset="utf-8"/>
  <title>
   BCA – 406: LAB ON COMPUTER GRAPHICS &amp; LINUX
  </title>
 </head>
 <body>
  <h2 id="BCA-406">
   BCA – 406: LAB ON COMPUTER GRAPHICS &amp; LINUX
  </h2>
  <p>
   <strong>
    Total Lab Classes = 60
   </strong>
  </p>
  <h3>
   A) Computer Graphics &amp; Multimedia
  </h3>
  <h4>
   Unit I:
  </h4>
  <ul>
   <li>
    Write a Programme to draw a colourful Pixel
   </li>
   <li>
    Write a Programme to draw a line.
   </li>
  </ul>
  <h4>
   Unit II:
  </h4>
  <p>
   <strong>
    Write Programmes to draw different shapes:
   </strong>
  </p>
  <ol>
   <li>
    Rectangles
   </li>
   <li>
    Circles
   </li>
   <li>
    Square
   </li>
   <li>
    Arrow
   </li>
   <li>
    Zooming of Circles
   </li>
   <li>
    Zooming of Rectangles
   </li>
  </ol>
  <h4>
   Unit III:
  </h4>
  <ul>
   <li>
    Write a Programme to draw an Indian Flag
   </li>
   <li>
    Write a Programme to draw Indian Flag (again listed)
   </li>
   <li>
    Write a Programme to draw Chess Board
   </li>
  </ul>
  <h4>
   Unit IV:
  </h4>
  <ul>
   <li>
    Draw a Line Using Bresenham's Algorithm
   </li>
   <li>
    Draw a Line Using DDA Algorithm
   </li>
  </ul>
  <h4>
   Unit V:
  </h4>
  <ul>
   <li>
    Write a program to fill a polygon using Scan line fill algorithm.
   </li>
   <li>
    Write programs to apply various 2D transformations on a 2D object (use homogeneous coordinates).
   </li>
   <li>
    Write programs to apply various 3D transformations on a 3D object (use homogeneous coordinates).
   </li>
  </ul>
  <h3>
   B) UNIX/LINUX
  </h3>
  <p>
   <strong>
    Use of following UNIX/LINUX commands:
   </strong>
  </p>
  <p>
   <code>
    cat, cal, ls, mkdir, rmdir, cd, rm, mv, cp, vi, chmod, chown, echo, bc, expr
   </code>
  </p>
  <p>
   <strong>
    Shell programs related to following:
   </strong>
  </p>
  <ul>
   <li>
    Use of shell variables
   </li>
   <li>
    Use of if else fi statement
   </li>
   <li>
    Use of case esac statement
   </li>
   <li>
    Use of while do done statement
   </li>
   <li>
    Use of until do done statement
   </li>
   <li>
    Use of for loop
   </li>
  </ul>
  <p>
   <strong>
    A Mini Project
   </strong>
  </p>
 </body>
</html>