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Bihar University - Semester IV Syllabus </title> <style> body { font-family: Arial, sans-serif; margin: 20px; line-height: 1.6; } h1, h2, h3, h4 { color: #003366; text-align: center; } h4 { text-align: left; margin-top: 15px; } ul, ol { margin: 10px 0 20px 40px; } table, th, td { border: 1px solid #333; border-collapse: collapse; padding: 8px; } table { margin: 10px auto; } strong, b { color: #000; } pre { background: #f8f8f8; padding: 10px; display: inline-block; } </style> </head> <body> <h1> B.R.A. Bihar University, Muzaffarpur </h1> <h2> SEMESTER-IV </h2> <h2 id="BCA-401"> BCA – 401: JAVA PROGRAMMING </h2> <p> <strong> Total Lectures = 50 </strong> </p> <h3> Unit – I: Overview of Java Language </h3> <ul> <li> C++ Vs JAVA, JAVA and internet and WWW, JAVA support systems, JAVA environment. </li> <li> JAVA program structure, tokens, statements, JAVA virtual machine, constants & variable, data types, declaration of variable, symbolic constants, type casting. </li> <li> Operators: Arithmetic, relational, logical assignments, increment and decrement, Conditional bitwise, special, expressions & its evaluation </li> </ul> <h4> Decision Making and Branching </h4> <ul> <li> If statement, if…else statement, Nesting of if…else statements, else…if ladder, switch, ? operators, loops while, do, for, jumps in loop, labelled loops. </li> </ul> <h3> Unit – II: Classes, Objects and Methods </h3> <ul> <li> Defining a class, adding variables and methods, creating objects, accessing data members, constructors, methods overloading, static members, nesting of methods. </li> <li> Inheritance: Extending a class, overriding methods, final variables and methods, final classes, finalizer methods, abstract methods and classes, visibility control. </li> </ul> <h3> Unit – III: Arrays, String and Vectors </h3> <ul> <li> Arrays: One dimensional & two dimensional </li> <li> Strings, vectors, wrapper classes, defining interfaces, extending interfaces, implementing interfaces </li> <li> Accessing interfaces, variables, system packages, using system packages, naming conventions, creating packages, accessing a package, using package, adding a class to a package, hiding classes. </li> </ul> <h3> Unit – IV: Multithreaded Programming </h3> <ul> <li> Creating threads, extending the threads class, stopping and blocking a thread, life cycle of a thread </li> <li> Using thread methods, thread exceptions, thread priority, synchronization, implementing the runnable interface. </li> </ul> <h3> Unit – V: Applet Programming </h3> <ul> <li> Local and remote applets, applets Vs applications, writing applets, applets life cycle </li> <li> Creating and executable applet, designing a web page, applet tag adding applet to HTML file, running the applet </li> <li> Passing parameters to applets, aligning the display, DTML tags & applets, getting input from the user. </li> <li> JDBC–ODBC (Java Database Connectivity) </li> </ul> </body> </html> <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"/> <title> BCA – 402: COMPUTER GRAPHICS AND MULTIMEDIA </title> </head> <body> <h2> Text Books: </h2> <ol> <li> Core Java, Nageshwar Rao, Dreamtech Press </li> <li> Core Java For Beginners, Rashmi Kanta Das, Vikas Publishing House </li> <li> Java – The Complete Reference, Herbert Schildt, TMH </li> <li> Programming With Java: A Primer, Balagurusamy, TMH </li> <li> Java – One Step Ahead, Anita Seth & B.L. Juneja, Oxford University Press </li> </ol> <h2 id="BCA-402"> BCA – 402: COMPUTER GRAPHICS AND MULTIMEDIA </h2> <p> <strong> Total Lectures = 50 </strong> </p> <h3> Unit – I: </h3> <ul> <li> 1.1 Introduction, Computer Graphics System, Interactive Graphics. </li> <li> 1.2 Passive Graphics, Application of Computer Graphics. </li> </ul> <h3> Unit – II: </h3> <ul> <li> 2.1 Introduction, Display Devices, Cathode Ray Tube. </li> <li> 2.2 Bit-Mapped Graphics, Graphics Attributes, Refresh Cathode Ray Tubes. </li> <li> 2.3 Random Scan Displays, Raster-Scan Displays, Color CRT Monitors. </li> <li> 2.4 Direct-View Storage Tubes (DVST), Plasma Panel Displays, Thin Film Electroluminescent Displays. </li> <li> 2.5 Light Emitting Diode (LED), Liquid Crystal Displays (LCDs), Hard Copy Output Devices. </li> </ul> <h3> Unit – III: </h3> <ul> <li> 3.1 Introduction, Scan Conversion, Digital Differential Analyzer. </li> <li> 3.2 Bresenham’s Algorithm, Integer Bresenham’s Algorithm. </li> <li> 3.3 General Bresenham’s Algorithm, Circle Generation Algorithms, Bresenham’s Circle Generation Algorithm, Midpoint Circle Algorithm. </li> <li> 3.4 Ellipse Generation Algorithms, Midpoint Ellipse Algorithm, Arc Generation Algorithms, Fill Algorithms. </li> </ul> <h3> Unit – IV: </h3> <ul> <li> 4.1 Fundamentals of Antialiasing, Dithering, 2-D Graphics Transformations, Geometric and Coordinate Transformations. </li> <li> 4.2 Transformation Composition, 2-D View and Clipping, Exterior and Interior Clipping, Viewport Transformation, Polygon Clipping, Text Clipping. </li> </ul> <h3> Unit – V: </h3> <ul> <li> 5.1 Introduction, 3-D Graphics Transformations. </li> <li> 5.2 Coordinate Transformations, 3-D Projections, Perspective Projection on a Plane with C(0,0,0), Perspective Projection on a Plane with C(a,b,c), Parallel Projections, 3-D Viewing and Clipping, Hidden Lines and Surfaces Scan line Entries (a) (b) (c) (d). </li> <li> 5.3 Importance of Wireframe Models, Demerits of Wireframe Models, Representing a Polygonal Net Model, Bezier Curves and Surfaces, B-Splines. </li> </ul> </body> </html> <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"/> <title> BCA – 403 & 404: Operating System & Linux, Software Engineering Principles </title> </head> <body> <h2> Unit – VI </h2> <ul> <li> 6.1 Introduction </li> <li> 6.2 Multimedia Hardware </li> <li> 6.3 Multimedia Software Tools </li> <li> 6.4 Application Areas for Multimedia </li> <li> 6.5 Multimedia Components Hypermedia, Multimedia Technology </li> </ul> <h2 id="BCA-403"> BCA – 403: OPERATING SYSTEM & LINUX </h2> <p> <strong> Total Lectures = 50 </strong> </p> <h3> Unit – I: Overview </h3> <p> Objectives and Functions, Evolution, Achievement. </p> <h3> Unit – II: Process Management </h3> <p> Process, State, Description, Control. </p> <h3> Unit – III: Process Synchronization </h3> <p> Mutual Exclusion, Semaphores, Monitors, Message Passing, Readers/Writers Problem. </p> <h3> Unit – IV: Deadlock </h3> <p> Deadlock Avoidance & Detection, Dining Philosophers Problem. </p> <h3> Unit – V: Memory Management </h3> <p> Requirements, Partitioning, Paging Segmentation. </p> <h3> Unit – VI: Scheduling </h3> <p> Uniprocessor Scheduling Algorithms, Multiprocessor Scheduling, Real-Time Scheduling. </p> <h3> Unit – VII: File Management </h3> <p> File Organization, Directories, Sharing, Record Blocking, Secondary Storage Management. </p> <h3> Unit – VIII: LINUX & SHELL PROGRAMMING </h3> <p> <strong> Linux: </strong> File/Folder Structure, User Management, Process Management, Commonly used commands. </p> <p> <strong> Shell Programming: </strong> Defining variable, Expression, if, else if, case esac, while, until, for loop. </p> <h3> Text Books: </h3> <ol> <li> Abraham Silberschatz and Peter Baer Galvin, “Operating System Concepts”, Pearson Education. </li> <li> H.M. Deitel, “Operating Systems”, Pearson Learning Solutions. </li> <li> William Stallings, “Operating Systems”, Pearson Education. </li> <li> Sumitabha Das, “Unix Concepts and Applications”, TMH. </li> </ol> <h2 id="BCA-404"> BCA – 404: SOFTWARE ENGINEERING PRINCIPLES </h2> <p> <strong> Total Lectures = 50 </strong> </p> <h3> Unit – I: </h3> <p> Introduction to Software Engineering, its emergence; Software characteristics, classification of software; software engineering principles, phases in software engineering. <strong> Software Process, Capability Maturity Model, Process Models: </strong> Waterfall, Prototype, Rapid Application Development (RAD), Incremental, Spiral, Component-based Assembly Model, V-Model. </p> </body> </html> <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"/> <title> BCA – 404 & 405: Software Engineering Principles, Lab on Java Programming </title> </head> <body> <h2> Unit – II: </h2> <p> <strong> Systems Analysis: </strong> Requirements and Specification: Analysis Model, The Requirement Engineering Process, The Software requirement document, Functional & Non-functional requirements, Fact Finding Techniques – Meeting (FAST), Interview, Direct Inspection, Documents, Questionnaire, System Requirements Specification (SRS), Data Flow Diagram (DFD), ERD, Cardinality and Modality. </p> <h2> Unit – III: </h2> <p> <strong> System Design: </strong> Design Process, Good Design, Design Principles, Design constraints, Design Quality, System Structuring control models, Modular decomposition, Coupling and Cohesion, Domain Specific architecture, User Interface Design. Object Oriented & function oriented design: Objects, object Classes and inheritance, Object identification. </p> <h2> Unit – IV: </h2> <p> <strong> Software Coding: </strong> Coding guidelines, code document, structured programming, code inspection. Metrics – Definition, objectives and types of metrics, Size-oriented (LOC-based) and Function-oriented (FP-based) metrics. Reliability and Software Quality: concepts, Factors of good quality software, McCall’s Quality Factors, Software Quality Assurance (SQA), FTR, Inspection and Walkthroughs. </p> <h2> Unit – V: </h2> <p> <strong> Software Testing: </strong> Testing basics, Guidelines of testing, characteristics of software test, Test Plan and Test case, software testing strategies, Levels of software testing: Unit testing, integration testing, system testing, acceptance testing. Testing techniques: White box, Black box and Gray box testing. Basis path testing, Flow graph notation, cyclomatic complexity, Equivalence Partitioning, verification & Validation (V & V), Debugging. </p> <h2> Unit – VI: </h2> <p> Maintenance and its types. Overview of Computer Aided Software Engineering (CASE) tools. </p> <h3> Text Books: </h3> <ol> <li> Software Engineering: Principles and Practices, Rohit Khorana, Vikas Publ., 2010 </li> <li> Software Engineering: Principles and Practices, W.S. Jawadekar, TMH </li> <li> Software Engineering – A Precise Approach, Pankaj Jalote, Wiley India, 2012 </li> <li> Software Engineering – A Practitioner’s Approach, Roger S. Pressman, 7 <sup> th </sup> Ed., McGraw Hill </li> <li> Software Engineering, Ian Sommerville, 8Ed., Pearson Education </li> <li> Object Oriented Analysis and Design, John Deacon, Pearson Education </li> <li> Fundamentals of Software Engineering, Carlo Ghezzi, Jazayeri, Dino Mandrioli, 2 Ed., Pearson </li> <li> Software Engineering – Principles and Practices, Deepak Jain, Oxford University Press </li> <li> Software Engineering, Jibitesh Mishra and Ashok Mohanty, Pearson Publ. </li> <li> Fundamentals of Software Engineering, Rajib Mall, PHI </li> </ol> <h2 id="BCA-405"> BCA – 405: LAB ON JAVA PROGRAMMING </h2> <p> <strong> Total Lab Class = 60 </strong> </p> <h3> Exercise – 1 (Basics) </h3> <ol> <li> Write a JAVA program to display default value of all primitive data type of JAVA. </li> <li> Write a java program that displays the roots of a quadratic equation ax <sup> 2 </sup> +bx=0. Calculate. </li> <li> Write a case study on public static void main (250 words). </li> </ol> </body> </html> <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"/> <title> BCA – 405: Lab on Java Programming (Exercises) </title> </head> <body> <h2> Exercise – 2 (Operations, Expressions, Control-flow, Strings) </h2> <ol> <li> Write a JAVA program using String Buffer to delete, remove character. </li> </ol> <h2> Exercise – 3 (Class, Objects) </h2> <ol> <li> Write a JAVA program to implement class mechanism. – Create a class, methods and invoke them inside main method. </li> <li> Write a JAVA program to implement constructor. </li> </ol> <h2> Exercise – 4 (Methods) </h2> <ol> <li> Write a JAVA program to implement constructor overloading. </li> <li> Write a JAVA program to implement method overloading. </li> </ol> <h2> Exercise – 5 (Inheritance) </h2> <ol> <li> Write a JAVA program to implement Single Inheritance. </li> <li> Write a JAVA program to implement multi level Inheritance. </li> <li> Write a JAVA program for abstract class implementation. </li> </ol> <h2> Exercise – 6 (Inheritance – Continued) </h2> <ol> <li> Write a JAVA program give example for "super" keyword. </li> <li> Write a JAVA program to implement Interface. What kind of Inheritance can be achieved? </li> </ol> <h2> Exercise – 7 (Exception) </h2> <ol> <li> Write a JAVA program that describes exception handling mechanism. </li> <li> Write a JAVA program illustrating multiple catch clauses. </li> </ol> <h2> Exercise – 8 (Runtime Polymorphism) </h2> <ol> <li> Write a JAVA program that implements Runtime polymorphism. </li> <li> Write a case study on run time polymorphism, inheritance that implements in above problem. </li> </ol> <h2> Exercise – 9 (User Defined Exception) </h2> <ol> <li> Write a JAVA program for creation of illustrating throw. </li> </ol> <h2> Exercise – 10 (Threads) </h2> <ol> <li> Write a JAVA program that creates threads by extending Thread class. </li> <li> Write a program illustrating isAlive and join(). </li> </ol> <h2> Exercise – 11 (Packages) </h2> <ol> <li> Create package and call it in another class. </li> <li> Write a JAVA program that imports and uses the defined package in new package. </li> </ol> <h2> Exercise – 12 (Applet) </h2> <ol> <li> Write a JAVA program to paint like paint brush in applet. </li> <li> Write a JAVA program to display analog clock using Applet. </li> <li> Write a Java program that takes input. </li> </ol> </body> </html> <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"/> <title> BCA – 406: LAB ON COMPUTER GRAPHICS & LINUX </title> </head> <body> <h2 id="BCA-406"> BCA – 406: LAB ON COMPUTER GRAPHICS & LINUX </h2> <p> <strong> Total Lab Classes = 60 </strong> </p> <h3> A) Computer Graphics & Multimedia </h3> <h4> Unit I: </h4> <ul> <li> Write a Programme to draw a colourful Pixel </li> <li> Write a Programme to draw a line. </li> </ul> <h4> Unit II: </h4> <p> <strong> Write Programmes to draw different shapes: </strong> </p> <ol> <li> Rectangles </li> <li> Circles </li> <li> Square </li> <li> Arrow </li> <li> Zooming of Circles </li> <li> Zooming of Rectangles </li> </ol> <h4> Unit III: </h4> <ul> <li> Write a Programme to draw an Indian Flag </li> <li> Write a Programme to draw Indian Flag (again listed) </li> <li> Write a Programme to draw Chess Board </li> </ul> <h4> Unit IV: </h4> <ul> <li> Draw a Line Using Bresenham's Algorithm </li> <li> Draw a Line Using DDA Algorithm </li> </ul> <h4> Unit V: </h4> <ul> <li> Write a program to fill a polygon using Scan line fill algorithm. </li> <li> Write programs to apply various 2D transformations on a 2D object (use homogeneous coordinates). </li> <li> Write programs to apply various 3D transformations on a 3D object (use homogeneous coordinates). </li> </ul> <h3> B) UNIX/LINUX </h3> <p> <strong> Use of following UNIX/LINUX commands: </strong> </p> <p> <code> cat, cal, ls, mkdir, rmdir, cd, rm, mv, cp, vi, chmod, chown, echo, bc, expr </code> </p> <p> <strong> Shell programs related to following: </strong> </p> <ul> <li> Use of shell variables </li> <li> Use of if else fi statement </li> <li> Use of case esac statement </li> <li> Use of while do done statement </li> <li> Use of until do done statement </li> <li> Use of for loop </li> </ul> <p> <strong> A Mini Project </strong> </p> </body> </html> |