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mousescroll.js
Views: 5 | Author: cody
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 | (function (root, factory) { if ( typeof define === 'function' && define.amd ) { define('smoothScroll', factory(root)); } else if ( typeof exports === 'object' ) { module.smoothScroll = factory(root); } else { root.smoothScroll = factory(root); } })(this, function (root) { 'use strict'; // // Variables // var exports = {}; // Object for public APIs var supports = !!document.querySelector && !!root.addEventListener; // Feature test var settings; // Default settings var defaults = { speed: 500, easing: 'easeInOutCubic', offset: 0, updateURL: false, callbackBefore: function () {}, callbackAfter: function () {} }; // // Methods // /** * A simple forEach() implementation for Arrays, Objects and NodeLists * @private * @param {Array|Object|NodeList} collection Collection of items to iterate * @param {Function} callback Callback function for each iteration * @param {Array|Object|NodeList} scope Object/NodeList/Array that forEach is iterating over (aka `this`) */ var forEach = function (collection, callback, scope) { if (Object.prototype.toString.call(collection) === '[object Object]') { for (var prop in collection) { if (Object.prototype.hasOwnProperty.call(collection, prop)) { callback.call(scope, collection[prop], prop, collection); } } } else { for (var i = 0, len = collection.length; i < len; i++) { callback.call(scope, collection[i], i, collection); } } }; /** * Merge defaults with user options * @private * @param {Object} defaults Default settings * @param {Object} options User options * @returns {Object} Merged values of defaults and options */ var extend = function ( defaults, options ) { var extended = {}; forEach(defaults, function (value, prop) { extended[prop] = defaults[prop]; }); forEach(options, function (value, prop) { extended[prop] = options[prop]; }); return extended; }; /** * Calculate the easing pattern * @private * @param {String} type Easing pattern * @param {Number} time Time animation should take to complete * @returns {Number} */ var easingPattern = function ( type, time ) { var pattern; if ( type === 'easeInQuad' ) pattern = time * time; // accelerating from zero velocity if ( type === 'easeOutQuad' ) pattern = time * (2 - time); // decelerating to zero velocity if ( type === 'easeInOutQuad' ) pattern = time < 0.5 ? 2 * time * time : -1 + (4 - 2 * time) * time; // acceleration until halfway, then deceleration if ( type === 'easeInCubic' ) pattern = time * time * time; // accelerating from zero velocity if ( type === 'easeOutCubic' ) pattern = (--time) * time * time + 1; // decelerating to zero velocity if ( type === 'easeInOutCubic' ) pattern = time < 0.5 ? 4 * time * time * time : (time - 1) * (2 * time - 2) * (2 * time - 2) + 1; // acceleration until halfway, then deceleration if ( type === 'easeInQuart' ) pattern = time * time * time * time; // accelerating from zero velocity if ( type === 'easeOutQuart' ) pattern = 1 - (--time) * time * time * time; // decelerating to zero velocity if ( type === 'easeInOutQuart' ) pattern = time < 0.5 ? 8 * time * time * time * time : 1 - 8 * (--time) * time * time * time; // acceleration until halfway, then deceleration if ( type === 'easeInQuint' ) pattern = time * time * time * time * time; // accelerating from zero velocity if ( type === 'easeOutQuint' ) pattern = 1 + (--time) * time * time * time * time; // decelerating to zero velocity if ( type === 'easeInOutQuint' ) pattern = time < 0.5 ? 16 * time * time * time * time * time : 1 + 16 * (--time) * time * time * time * time; // acceleration until halfway, then deceleration return pattern || time; // no easing, no acceleration }; /** * Calculate how far to scroll * @private * @param {Element} anchor The anchor element to scroll to * @param {Number} headerHeight Height of a fixed header, if any * @param {Number} offset Number of pixels by which to offset scroll * @returns {Number} */ var getEndLocation = function ( anchor, headerHeight, offset ) { var location = 0; if (anchor.offsetParent) { do { location += anchor.offsetTop; anchor = anchor.offsetParent; } while (anchor); } location = location - headerHeight - offset; return location >= 0 ? location : 0; }; /** * Determine the document's height * @private * @returns {Number} */ var getDocumentHeight = function () { return Math.max( document.body.scrollHeight, document.documentElement.scrollHeight, document.body.offsetHeight, document.documentElement.offsetHeight, document.body.clientHeight, document.documentElement.clientHeight ); }; /** * Remove whitespace from a string * @private * @param {String} string * @returns {String} */ var trim = function ( string ) { return string.replace(/^\s+|\s+$/g, ''); }; /** * Convert data-options attribute into an object of key/value pairs * @private * @param {String} options Link-specific options as a data attribute string * @returns {Object} */ var getDataOptions = function ( options ) { var settings = {}; // Create a key/value pair for each setting if ( options ) { options = options.split(';'); options.forEach( function(option) { option = trim(option); if ( option !== '' ) { option = option.split(':'); settings[option[0]] = trim(option[1]); } }); } return settings; }; /** * Update the URL * @private * @param {Element} anchor The element to scroll to * @param {Boolean} url Whether or not to update the URL history */ var updateUrl = function ( anchor, url ) { if ( history.pushState && (url || url === 'true') ) { history.pushState( { pos: anchor.id }, '', anchor ); } }; /** * Start/stop the scrolling animation * @public * @param {Element} toggle The element that toggled the scroll event * @param {Element} anchor The element to scroll to * @param {Object} settings * @param {Event} event */ exports.animateScroll = function ( toggle, anchor, options, event ) { // Options and overrides var settings = extend( settings || defaults, options || {} ); // Merge user options with defaults var overrides = getDataOptions( toggle ? toggle.getAttribute('data-options') : null ); settings = extend( settings, overrides ); // Selectors and variables var fixedHeader = document.querySelector('[data-scroll-header]'); // Get the fixed header var headerHeight = fixedHeader === null ? 0 : (fixedHeader.offsetHeight + fixedHeader.offsetTop); // Get the height of a fixed header if one exists var startLocation = root.pageYOffset; // Current location on the page var endLocation = getEndLocation( document.querySelector(anchor), headerHeight, parseInt(settings.offset, 10) ); // Scroll to location var animationInterval; // interval timer var distance = endLocation - startLocation; // distance to travel var documentHeight = getDocumentHeight(); var timeLapsed = 0; var percentage, position; // Prevent default click event if ( toggle && toggle.tagName.toLowerCase() === 'a' && event ) { event.preventDefault(); } // Update URL updateUrl(anchor, settings.updateURL); /** * Stop the scroll animation when it reaches its target (or the bottom/top of page) * @private * @param {Number} position Current position on the page * @param {Number} endLocation Scroll to location * @param {Number} animationInterval How much to scroll on this loop */ var stopAnimateScroll = function (position, endLocation, animationInterval) { var currentLocation = root.pageYOffset; if ( position == endLocation || currentLocation == endLocation || ( (root.innerHeight + currentLocation) >= documentHeight ) ) { clearInterval(animationInterval); settings.callbackAfter( toggle, anchor ); // Run callbacks after animation complete } }; /** * Loop scrolling animation * @private */ var loopAnimateScroll = function () { timeLapsed += 16; percentage = ( timeLapsed / parseInt(settings.speed, 10) ); percentage = ( percentage > 1 ) ? 1 : percentage; position = startLocation + ( distance * easingPattern(settings.easing, percentage) ); root.scrollTo( 0, Math.floor(position) ); stopAnimateScroll(position, endLocation, animationInterval); }; /** * Set interval timer * @private */ var startAnimateScroll = function () { settings.callbackBefore( toggle, anchor ); // Run callbacks before animating scroll animationInterval = setInterval(loopAnimateScroll, 16); }; /** * Reset position to fix weird iOS bug * @link https://github.com/cferdinandi/smooth-scroll/issues/45 */ if ( root.pageYOffset === 0 ) { root.scrollTo( 0, 0 ); } // Start scrolling animation startAnimateScroll(); }; /** * Initialize Smooth Scroll * @public * @param {Object} options User settings */ exports.init = function ( options ) { // feature test if ( !supports ) return; // Selectors and variables settings = extend( defaults, options || {} ); // Merge user options with defaults var toggles = document.querySelectorAll('[data-scroll]'); // Get smooth scroll toggles // When a toggle is clicked, run the click handler forEach(toggles, function (toggle) { toggle.addEventListener('click', exports.animateScroll.bind( null, toggle, toggle.hash, settings ), false); }); }; // // Public APIs // return exports; }); |