HTMLify
statemachine.js
Views: 9 | Author: cody
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 | /*! * Module dependencies. */ 'use strict'; const utils = require('./utils'); /*! * StateMachine represents a minimal `interface` for the * constructors it builds via StateMachine.ctor(...). * * @api private */ const StateMachine = module.exports = exports = function StateMachine() { }; /*! * StateMachine.ctor('state1', 'state2', ...) * A factory method for subclassing StateMachine. * The arguments are a list of states. For each state, * the constructor's prototype gets state transition * methods named after each state. These transition methods * place their path argument into the given state. * * @param {String} state * @param {String} [state] * @return {Function} subclass constructor * @private */ StateMachine.ctor = function() { const states = utils.args(arguments); const ctor = function() { StateMachine.apply(this, arguments); this.paths = {}; this.states = {}; this.stateNames = states; let i = states.length, state; while (i--) { state = states[i]; this.states[state] = {}; } }; ctor.prototype = new StateMachine(); states.forEach(function(state) { // Changes the `path`'s state to `state`. ctor.prototype[state] = function(path) { this._changeState(path, state); }; }); return ctor; }; /*! * This function is wrapped by the state change functions: * * - `require(path)` * - `modify(path)` * - `init(path)` * * @api private */ StateMachine.prototype._changeState = function _changeState(path, nextState) { const prevBucket = this.states[this.paths[path]]; if (prevBucket) delete prevBucket[path]; this.paths[path] = nextState; this.states[nextState][path] = true; }; /*! * ignore */ StateMachine.prototype.clear = function clear(state) { const keys = Object.keys(this.states[state]); let i = keys.length; let path; while (i--) { path = keys[i]; delete this.states[state][path]; delete this.paths[path]; } }; /*! * Checks to see if at least one path is in the states passed in via `arguments` * e.g., this.some('required', 'inited') * * @param {String} state that we want to check for. * @private */ StateMachine.prototype.some = function some() { const _this = this; const what = arguments.length ? arguments : this.stateNames; return Array.prototype.some.call(what, function(state) { return Object.keys(_this.states[state]).length; }); }; /*! * This function builds the functions that get assigned to `forEach` and `map`, * since both of those methods share a lot of the same logic. * * @param {String} iterMethod is either 'forEach' or 'map' * @return {Function} * @api private */ StateMachine.prototype._iter = function _iter(iterMethod) { return function() { const numArgs = arguments.length; let states = utils.args(arguments, 0, numArgs - 1); const callback = arguments[numArgs - 1]; if (!states.length) states = this.stateNames; const _this = this; const paths = states.reduce(function(paths, state) { return paths.concat(Object.keys(_this.states[state])); }, []); return paths[iterMethod](function(path, i, paths) { return callback(path, i, paths); }); }; }; /*! * Iterates over the paths that belong to one of the parameter states. * * The function profile can look like: * this.forEach(state1, fn); // iterates over all paths in state1 * this.forEach(state1, state2, fn); // iterates over all paths in state1 or state2 * this.forEach(fn); // iterates over all paths in all states * * @param {String} [state] * @param {String} [state] * @param {Function} callback * @private */ StateMachine.prototype.forEach = function forEach() { this.forEach = this._iter('forEach'); return this.forEach.apply(this, arguments); }; /*! * Maps over the paths that belong to one of the parameter states. * * The function profile can look like: * this.forEach(state1, fn); // iterates over all paths in state1 * this.forEach(state1, state2, fn); // iterates over all paths in state1 or state2 * this.forEach(fn); // iterates over all paths in all states * * @param {String} [state] * @param {String} [state] * @param {Function} callback * @return {Array} * @private */ StateMachine.prototype.map = function map() { this.map = this._iter('map'); return this.map.apply(this, arguments); }; |