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Snake Game
Views: 350 | Author: sagar
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 | #include <stdio.h> #include <stdlib.h> #include <conio.h> // For _kbhit() and _getch() #include <windows.h> // For Sleep() #define WIDTH 20 #define HEIGHT 20 // Global variables int x, y, fruitX, fruitY, score, gameOver; int tailX[100], tailY[100]; int tailLength; enum Direction { STOP = 0, LEFT, RIGHT, UP, DOWN }; enum Direction dir; // Function to setup the game void setup() { gameOver = 0; dir = STOP; x = WIDTH / 2; y = HEIGHT / 2; fruitX = rand() % WIDTH; fruitY = rand() % HEIGHT; score = 0; tailLength = 0; } // Draw the game board void draw() { system("cls"); // Clear the console for (int i = 0; i < WIDTH + 2; i++) printf("#"); printf("\n"); for (int i = 0; i < HEIGHT; i++) { for (int j = 0; j < WIDTH; j++) { if (j == 0) printf("#"); if (i == y && j == x) printf("O"); // Snake head else if (i == fruitY && j == fruitX) printf("F"); // Fruit else { int print = 0; for (int k = 0; k < tailLength; k++) { if (tailX[k] == j && tailY[k] == i) { printf("o"); print = 1; } } if (!print) printf(" "); } if (j == WIDTH - 1) printf("#"); } printf("\n"); } for (int i = 0; i < WIDTH + 2; i++) printf("#"); printf("\n"); printf("Score: %d\n", score); } // Handle input void input() { if (_kbhit()) { switch (_getch()) { case 'a': dir = LEFT; break; case 'd': dir = RIGHT; break; case 'w': dir = UP; break; case 's': dir = DOWN; break; case 'x': gameOver = 1; break; } } } // Game logic void logic() { int prevX = tailX[0]; int prevY = tailY[0]; int prev2X, prev2Y; tailX[0] = x; tailY[0] = y; for (int i = 1; i < tailLength; i++) { prev2X = tailX[i]; prev2Y = tailY[i]; tailX[i] = prevX; tailY[i] = prevY; prevX = prev2X; prevY = prev2Y; } switch (dir) { case LEFT: x--; break; case RIGHT: x++; break; case UP: y--; break; case DOWN: y++; break; default: break; } // Check for collision with walls if (x >= WIDTH || x < 0 || y >= HEIGHT || y < 0) gameOver = 1; // Check for collision with itself for (int i = 0; i < tailLength; i++) { if (tailX[i] == x && tailY[i] == y) gameOver = 1; } // Check for collision with fruit if (x == fruitX && y == fruitY) { score += 10; fruitX = rand() % WIDTH; fruitY = rand() % HEIGHT; tailLength++; } } // Main function int main() { setup(); while (!gameOver) { draw(); input(); logic(); Sleep(100); // Delay for smoother gameplay } printf("Game Over! Your score: %d\n", score); return 0; } |